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Messages - Dominic1978

Pages: [1] 2 3
1
Active Games / Re: Timekeepers
« on: November 30, 2017, 04:13:34 PM »
Thanks Amandel!

I agree. This PM is a great writer! Too bad the PM wasn’t able to finish the game.

2
General META Discussions / Time Keepers Meta
« on: September 19, 2017, 02:28:32 AM »
Players received the following e-mail:
Spoiler: show

Hello Everyone!

As you know, the Time Keepers ARG has been moving forward rather slowly. This is due to the fact that it was originally designed to be much more highly interactive, with some of the puzzles requiring a bit of group think and "big picture" mysteries rather than specific puzzles. I was hoping that players would explore the website a bit more and begin to question to TK Staff members posted on website (Phil, Becca, and Sam). HOWEVER, this is NOT the fault of the players but rather poor design on my part coupled with the failure of the Unforums right before my launch. Everyone who has played has blown me away with their level of dedication and interaction. I want to emphasize that it's an ARG design problem, NOT an audience problem.

I was completely thrilled and happy about the new site arg.world, but don't think the game picked up enough momentum after that. Once again, I completely blame myself for having set up a faulty game structure.

Anyway, the whole point of this rambling post to say that I have some new ideas for how to move forward with Time Keepers. I'm thinking of planning more of a serialized fiction structure with embedded clues that will provide further immersion for the story (communication with various characters and buried details and information), but are not required to follow along.

I am hashing out a new outline this week and should have a big update ready for Thursday. After that I will do weekly updates with a new "episode" every Thursday. These will be posted on the blog and the hidden clues will be revealed via the Destination 000 website. GJ will also continue to send out emails. Feel free to remove yourself from this list by emailing with the word UNSUBCRIBE in the subject line.

Thank you to everyone who has played along! You all are the most wonderful audience and group of players.

-TK PM


What are your thoughts on this?

Personally, I believe there's nothing wrong with the design of the game and this PM has a case of bad luck in regards to the unforums situation.
I'm not a very patient ARG player, so I have tried to play games in the past only to give up pretty quickly. So far this game kept me interested the longest, which, to me, shows it was very well made (and incredibly well written).
It must be disappointing to spend so much time on something and then have so few people play it.
(Not the fault of those people and neither the fault of the design, just a wrong place wrong time thing I guess.)
I also agree that in this situation a serialized approach might be best in a way that new players can read up and jump in and hopefully increase the number of players.

3
Whatever / Re: Hi!
« on: September 11, 2017, 03:50:40 PM »
Welcome SyxP!

4
Trailheads / Rabbit Holes / Re: Twin Peaks thing... (updated)
« on: September 07, 2017, 03:41:05 PM »
Infortunately the Dougie Jones e-mail adress doesn't lead anywhere:

"I'm sorry to have to inform you that your message could not
be delivered to one or more recipients. It's attached below.

For further assistance, please send mail to postmaster.

If you do so, please include this problem report. You can
delete your own text from the attached returned message.

                   The mail system"

7
Whatever / Re: Hi!
« on: August 25, 2017, 04:39:42 PM »
Welcome, spielpuppe!

8
Movies & TV (Shows) / Game of Thrones theory... (SPOILERS)
« on: August 23, 2017, 01:47:09 PM »

9
Active Games / Re: Timekeepers
« on: August 22, 2017, 01:40:48 AM »
New e-mail:

Spoiler: show


Dear Trusted Friends,

Thank you for your patience. Mari and I have been busy running all over D.C. and we've scarcely had time to breathe.

When we arrived at the Capital on Sunday things were a bit crazy. They were about to close and there was a long line to pass through the metal detectors. While we were patting ourselves to make sure we didn't have any metal objects hidden away, an elderly man in front of us asked us what we were doing there. I threw all caution to the wind and told him we were looking for a man named Attis. He nodded and smiled patiently as I told him my story, but then just as we arrived at the front of the line he gave us a wink, turned on his heel, and ran. And let me tell you, he was quite nimble for an elderly man!

Mari and I just looked at each other, shrugged, and chased after him. It was like something from a comedy. We caught sight of him up ahead, running down the street, weaving and bobbing in and out among the throng of pedestrians. At one point we almost lost him, but then we caught up with him in front of an ice cream shop.

He stopped abruptly, threw up his hands, and said, "Well, ladies, you caught me. Now I will buy you an ice cream."

Astonished, we followed him into the shop, figuring it was a public place and he was a rather small and frail-looking man. Surely he couldn't do much harm to us here?

After ordering our ice cream we sat at a corner table. I leaned forward and whispered, "Are you Attis?"

He chucked. "Oh, my dear. Oh, no. No, I am not. But I think I know who might be able to find him."

I sat back with relief and ate some of my ice cream. "Well, that's something."

"In fact, I will tell you a wonderful story about Attis, but first you need to do me an enormous favor."

"What is that?"

"Tomorrow I want to see the eclipse, and also a historical site that has some personal meaning for me. Will you accompany me tomorrow to Washington Union Station? I can meet you in the morning outside my hotel."

We agreed to meet him and he gave us his information. This morning, Monday, we showed up wondering if he would be there. He was there in a dapper-looking suit, incongruously carrying a backpack and a pair of eclipse glasses. We were about to spend the day with a total stranger, and, I hoped, find out more about Attis.

To be continued...


10
Active Games / Re: Timekeepers
« on: August 21, 2017, 02:03:38 AM »
New e-mail and mention of an upcoming e-mail:

Spoiler: show


Dear Trusted Friends,

This will be brief as it's very late and I need to get some sleep before our big day tomorrow. Saturday we went to the Capitol, and we definitely uncovered new leads as to the whereabouts of my father. Thank you to everyone who figured out where we should go! There was so much information to process that we spent most of the day today deciding what to do next. I'll share more in tomorrow's email.

As of right now, we are meeting up with a new contact at Washington Union Station tomorrow afternoon around the time of the eclipse happening here in North America.

To be continued...


11
Active Games / Re: Timekeepers
« on: August 19, 2017, 05:12:03 PM »
That seems the best option imo.

13
Active Games / Re: Timekeepers
« on: August 19, 2017, 12:40:28 PM »
New e-mail:

Spoiler: show


The first thing Mari and I did was head to the US Botanic Gardens on a tip from a friend. After wandering around for a bit we went to the gift shop and asked about Attis. Nobody had any idea what we were talking about.

However, later, when we went to have lunch, we encountered a pretty strong clue. Somebody left a postcard on our windshield, wedged under one of the windshield wipers, which gave us both a start.

"Are we being followed?" Mari asked, alarmed.

"Possibly," I said, pulling the post card out and looking at it carefully. "But if we are being followed it might be by a friend rather than a foe. This is a post card of a statue of Attis wearing a Phrygian cap."

"Oh!" Mari exclaimed. "Where is the statue located?"

"This particular statue is at the Louvre."

"Paris! How can that be? I thought we were supposed to look in D.C."

"Don't worry," I said, "I think we're supposed to be in D.C. I'm certainly not jetting off to France. I think this is just another clue. I knew it wouldn't be easy to find my father. I'm expecting a long and winding road with lots of twists and turns."

Mari nodded. "Okay, well let's go eat and put our heads together to see if we can solve this."

To be continued...


14
Active Games / Re: Timekeepers
« on: August 19, 2017, 11:41:19 AM »
Precedents sounds like Presidents. In DC.

15
Still interesting, but can't add anything at the moment.

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