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Active Games / Re: Timekeepers
« Last post by Escobar on September 23, 2017, 03:58:33 PM »
Well, it could be a date...with another reveral to the Beatles. Also the place thats mentioned has crossed our paths before... I will give it a try.

Spoiler: show
2-11-1964: Beatles 1st live appearance in US; Washington, D.C. Coliseum

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Active Games / Re: Timekeepers
« Last post by amandel on September 21, 2017, 06:52:59 PM »
Giggling that hindsight is always 20/20. Yet, after reading that blog entry twice I keep seeing doubles...everywhere. :)
EDIT: Found something for us finally (below). Yup, so excited and TGIF All

Spoiler: show
http://designation000.com/octet.html because 8-bits=1octet.
Whoever has an answer for #2 would you plse email TK or, even better, pop it on twitter? Maybe we'll get a clue for #3 etc.?THX
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Active Games / Re: Timekeepers
« Last post by Escobar on September 21, 2017, 06:46:05 PM »
Youre truly awesome *applauses*
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Active Games / Re: Timekeepers
« Last post by amandel on September 21, 2017, 06:44:01 PM »
**Happy Dance** to see you & be back! Betcha there are clues in that blog. Am kinda pooped so I've just verified the cipher:

Spoiler: show
"The French, who gave it its name" is ▄bchi and the keyword to solve it is "nein" Try: http://rumkin.com/tools/cipher/ubchi.php

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Active Games / Re: Timekeepers
« Last post by Escobar on September 21, 2017, 06:00:12 PM »
Oh boy oh boy.... a new blog. This means playtime again  8)

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Trailheads / Rabbit Holes / Re: The Playing Deck
« Last post by Hinmingz on September 20, 2017, 04:04:12 AM »
You make me more knowledgeable. I like all of you very much
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General META Discussions / Time Keepers Meta
« Last post by Dominic1978 on September 19, 2017, 02:28:32 AM »
Players received the following e-mail:
Spoiler: show

Hello Everyone!

As you know, the Time Keepers ARG has been moving forward rather slowly. This is due to the fact that it was originally designed to be much more highly interactive, with some of the puzzles requiring a bit of group think and "big picture" mysteries rather than specific puzzles. I was hoping that players would explore the website a bit more and begin to question to TK Staff members posted on website (Phil, Becca, and Sam). HOWEVER, this is NOT the fault of the players but rather poor design on my part coupled with the failure of the Unforums right before my launch. Everyone who has played has blown me away with their level of dedication and interaction. I want to emphasize that it's an ARG design problem, NOT an audience problem.

I was completely thrilled and happy about the new site arg.world, but don't think the game picked up enough momentum after that. Once again, I completely blame myself for having set up a faulty game structure.

Anyway, the whole point of this rambling post to say that I have some new ideas for how to move forward with Time Keepers. I'm thinking of planning more of a serialized fiction structure with embedded clues that will provide further immersion for the story (communication with various characters and buried details and information), but are not required to follow along.

I am hashing out a new outline this week and should have a big update ready for Thursday. After that I will do weekly updates with a new "episode" every Thursday. These will be posted on the blog and the hidden clues will be revealed via the Destination 000 website. GJ will also continue to send out emails. Feel free to remove yourself from this list by emailing with the word UNSUBCRIBE in the subject line.

Thank you to everyone who has played along! You all are the most wonderful audience and group of players.

-TK PM


What are your thoughts on this?

Personally, I believe there's nothing wrong with the design of the game and this PM has a case of bad luck in regards to the unforums situation.
I'm not a very patient ARG player, so I have tried to play games in the past only to give up pretty quickly. So far this game kept me interested the longest, which, to me, shows it was very well made (and incredibly well written).
It must be disappointing to spend so much time on something and then have so few people play it.
(Not the fault of those people and neither the fault of the design, just a wrong place wrong time thing I guess.)
I also agree that in this situation a serialized approach might be best in a way that new players can read up and jump in and hopefully increase the number of players.
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Whatever / Re: Hi!
« Last post by Dominic1978 on September 11, 2017, 03:50:40 PM »
Welcome SyxP!
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Whatever / Re: Hi!
« Last post by SyxP on September 10, 2017, 10:38:41 PM »
Hello, SyxP here. I used to lurk a lot on unfiction, but decide to interact a bit more with a new site and all.
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Trailheads / Rabbit Holes / Re: Twin Peaks thing... (updated)
« Last post by Dominic1978 on September 07, 2017, 03:41:05 PM »
Infortunately the Dougie Jones e-mail adress doesn't lead anywhere:

"I'm sorry to have to inform you that your message could not
be delivered to one or more recipients. It's attached below.

For further assistance, please send mail to postmaster.

If you do so, please include this problem report. You can
delete your own text from the attached returned message.

                   The mail system"
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